Sunday, November 30, 2008 

"Too Human" Review - Xbox 360

Too Human could very well be the poster child for the negative effects of over-hyping a video game. Too often we gamers and the people who supply us with information become so obsessed with the possibilities a game represents that we lose sight of reality. An exciting and eagerly awaited game is built up to impossibly high standards that only a few games in a hundred manage to meet. We want so badly for a game to be everything we hoped that we lose sight of what it is, which in this case is a very decent title with its share of issues; nothing more, nothing less.

The unusually long game development time for Too Human has created its share of difficulties concerning both the over-hyping of the title as well as the core of the game itself. Originally scheduled for release on the original Playstation, the title found its way to the GameCube following a partnership between Silicon Knights and Nintendo, and finally ended its long journey on Microsoft's Xbox 360. The time allotted to the development of an average game is typically more than enough to allow for the over-hyping of said game, but in this case I believe the incredibly long development time as well as the multiple platform changes for the title attributed to this game's hyper-hyping. The game simply sat too long in the imaginations of gamers worldwide.

I personally cannot blame those who wanted this title to be great; the game has some really interesting concepts. The dual-analog melee combat has incredible potential for those willing to take time to learn its particulars. Once well-equipped and versed in the particulars of the game's combat system, a player can truly begin to feel godly while facing his foes. Though at first unsure of the depth of combat I found in the game's opening, this gamer was soon sliding gracefully from enemy to enemy swords-a-blur. Few things about this title are as satisfying as wading confidently into a group of twenty enemies and emerging practically untouched with some cool new items to check out.

The game offers some reasonably fun character progression featuring a wealth of class and spec combinations which lead to many different play styles. The loot drops are frequent and satisfying, and despite the fact that you will pick up some items that you cannot use on your character, they can always be traded to a friend for something you want in the game's online co-op multiplayer. Furthermore, you are given the option of breaking down items that you do not need anywhere in the game into hard currency which you will then use to buy or craft new items. The gear is really quite satisfying to collect and craft, and this is one of the game's strong points.

The game is, of course, not without its problems. As earlier stated, the game was originally planned for development on the Playstation, and in some ways it shows. The character models are somewhat blocky-looking (especially the faces), and some of the game's environments are somewhat bland. The story attempts an interesting mixture of futuristic technology (including cybernetics), and Norse mythology. While this may sound cool to some, the theme seems somewhat forced. While the story itself is thankfully fairly simple, some of the ideas and statements made me cringe, such as AI-controlled human allies saying things like "where in the Helheim are we?" The game is also sadly somewhat short, but despite playing through the main story twice in my four days with the game, I was eager to play again.

There are a few other small compliments and gripes which could be bestowed upon this title, but I think we all get the picture: What we have here is a fun game that is more than adequate entertainment. It has issues, yes, but what game doesn't? My recommendation is to give this game a fair shake. Even the most remote areas of the country have access to game rentals these days, so you need not invest a full $60 just to find out if the game suits you. Who knows? You may really enjoy it.

My score: 7.5/10

Thai police man a checkpoint near the Suvarnabhumi airport compound Sunday Nov. 30, 2008 in Bangkok Thailand.   Anti-government protesters who have closed down Bangkok's airports broke through a police cordon meant to shut them off from supplies, raising fears Saturday of widening confrontations in the standoff that has strangled the country's economy.(AP Photo/Ed Wray)AP - Pro-government activists heightened Thailand's political crisis by converging on Bangkok in a counter to rival protesters who seized the city's two airports and forced the prime minister to run the country from outside the capital.

 

Building Relationships Through Video Games on the Internet

These games have become tools specifically put in place to attract new consumers to the video game industry. It's the perfect solution, since the online games never deteriorate and are affordably available to a large audience. The games are innovated, and not necessarily like any traditional video games that are reserved for computers, gaming systems, and even cellphones.

Today, shopping online is is the most popular service for finding the best video games online. Online services offer the most titles for the Wii, Playstation 3, and Xbox. Shortly after computers were introduced to the market, people started realizing the potential that games had with the new technology. The entertainment industry took a drastic turn, and the changes have been amazing.

It's now possible to compete against people around the world, simply by connecting to the internet. A recent AOL poll has shown that all age groups have taken an interest in these games, rather than just children. The evolution over the last thirty years has gained appeal for everybody, and the sales clearly reflect it. Online games are so unique because they connect thousands of users from around the world. Some individuals are so satisfied with the new technology, that they have developed unhealthy addictions to them.

An average person spends three hours a week playing games. Individuals between the ages of 18 and 34 devote closer to five hours a week to games. The online feature offers more than just a game. There's a communication aspect involved, which lets people develop relationships with other people, while never revealing their true self.

The improved graphics and quality, along with easy access and generally free play, make it a perfect past time. The online video games are popular because they run realistic scenarios that the gamers can control, but may never be able to actually participate in. This power and adventure is exhilarating. Involving other live players generally results in people playing longer than if they were alone. There is a new component involved, where the user doesn't want to leave the conversation that was taking place, or continue to develop a friendship.

Traditional games have never offered this, but the change is enjoyed by most of the gaming audience. It's clear that more young males use the online games than young females, regardless of their location.

However, anybody with a broadband connection, or a great DSL or cable connection, is able to participate. This form of entertainment is sure to have a bright future, with even more improvements and widening fan base.

Chris Jensen is a contributing author of Jetfly Blog. For more related articles and views visit Jetfly Computers and Tech Blog now. Also, for the best up-to-date related online products, check out Jetfly Internet Game Shop for todays current online deals.

In this Nov. 21, 2008 file photo, Sen. Hillary Rodham Clinton, D-N.Y., attends  a memorial ceremony for the late Pennsylvania Lt. Gov. Catherine Baker Knoll in the Capitol rotunda in Harrisburg, Pa.  Democratic officials say President-elect Barack Obama will nominate Sen. Hillary Rodham Clinton to be his secretary of state on Monday.   (AP Photo/Carolyn Kaster, File)AP - A deal with Bill Clinton over his post-White House work helped clear the way for Hillary Rodham Clinton to join President-elect Barack Obama's national security team as secretary of state, reshaping a once-bitter rivalry into a high-profile strategic and diplomatic union.

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